Top 100 Retro Games: Baseball Stars

Baseball Stars
Nintendo Entertainment System
SNK
1989
#9

During the 8 bit era there were so many baseball games both licensed and unlicensed. I had already fallen in love with baseball via WPIX Yankees games and Micro League Baseball on my Apple II. I loved the depth and strategy of the game and got mixed results from NES games. Major League Baseball had real teams, but wasn’t that great. RBI Baseball was really fun but a bit mindless and random. Bases Loaded, and especially Bases Loaded II, almost got it down right. The pitching and batting interface was excellent and worth investing time in a season, but the fielding, especially when playing now, is very poorly implemented.

I played all of these games a lot trying to make the best out of them. Everything changed when Baseball Stars came out.

The first time I encountered Baseball Stars was at a friend’s house. He had rented it earlier in the day and when I came over to hang out. I sat down and began watching him play the game.

I remember the home run image, with all of its pomp, really drawing me in. A few innings later, my friend climbed a wall to make a catch, which absolutely blew our minds. When he fell over a wall later, we could not even believe what we were seeing in front of us.

I rented the game myself a few days ago and then bought it a few weeks later. One of my favorite aspects of Baseball Stars is all the little things about it that really made the game sit apart from others: you could climb walls, you could stop runners, and trick the AI, and generally the play control was so smooth. There was a woman’s team, and you could buy women to play on your own team. The additional RPG elements that allowed you to level up your players as you played through a league season added depth that allowed me to play the game on and off for at least three summers that I can remember.

Like I said, I kept playing Baseball Stars for a lot of my adolescence. Every summer, I would put together a team of friends and people from school. In private, some of them thought this was cool. Many just thought it made me a dork.

Because you could put women on your team, I could put a few crushes in my lineup. My heavy hitting, after some leveling up, lady catcher was my big middle school crush. All of my pitchers were her friends.

The bottomline is Baseball Stars gave me an outlet to have a space where I had friends that I did not have in real life. Looking back, that is unfortunate, but at the time, it was part of surviving.

I cannot stress enough how much video games saved my life back then. Games like Baseball Stars gave me that outlet to get away from the horrors of my day to day life at school and, once my father was unemployed and then having to commute three hours a day in a horrible economy, at home. I escaped into them and, at times, still do today.

I hate how so many episodes of this podcast have this sad tinge to them. It is one of the realities that made me want to do it though.

I am pretty proud of the fact that when I began playing Baseball Stars this summer, I remembered the code to get a pretty good team from memory. It does not guarantee domination though as some players will have pretty oblong skill sets that need to be leveled up. I did win the quick league I created, but I picked up a few losses along the way. The ability to do RPG style leveling up in a sports game felt revolutionary, just like it did in fighting games like River City Ransom, even though now it would be mundane.

The game still plays well. The play control is so good and very smooth. Fielding was often the aspect of the game that was not as good back in the NES days, but Baseball Stars absolutely nails it. I can pick this game up now and feel like I am 11 years old again. I sat down each afternoon and played a game in my league, and it felt totally natural to play this game despite it being over 25 years old. Much like other games of the era like Tecmo Bowl, there is a timeless quality to Baseball Stars that will make it playable forever.

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Episode 68: Game Rankings Volume One

I thought it would be fun to begin ranking the games we have covered on the podcast ala what Hardcore Gaming 101 does on their own podcast. We will do five an episode until we catch up. All new games covered will be ranked during the episode.

Games covered:

  • Castlevania 3

  • Mega Man 2

  • Final Fantasy 4

  • Legend of Zelda

  • Baseball Stars

Instead of a Patreon, consider donating to our Extra Life charity drive. We are raising money for Children’s Hospital of Philadelphia. We raised $335 in 2019. So far in 2020 we have raised $105.

On Thursday nights around 7pm I stream old and new games until around 9pm. Check out my Twitch page for more information and a tentative schedule.

We are also on Apple PodcastsGoogle Play, and Stitcher. You can also download episodes from the Internet Archive.

You can view our game ranking list here.

I thought it would be fun to begin ranking the games we have covered on the podcast ala what Hardcore Gaming 101 does on their own podcast. We will do five an episode until we catch up. All new games covered will be ranked during the episode.

Episode L: Our 50th Episode Celebration

Our 50th episode! For this episode, we take some time to look back at some of my favorite moments from our first 49 episodes. Clips from episodes about the following games are included...

  • Castlevania III

  • Mega Man II

  • Final Fantasy IV

  • Legend Of Zelda

  • Baseball Stars

  • Sim City

  • Super Ghouls N Ghosts

I am streaming Monday, Tuesday, and Thursday on Twitch.  This week we will be streaming Super Mario USA. 

Consider donating to our Extra Life charity drive. We are raising money for Children’s Hospital of Philadelphia. Our goal for 2019 is $200. 

We are also on iTunesGoogle Play, and Stitcher. You can also download episodes from the Internet Archive.

Please consider becoming a Patron of the podcast. We recently updated our rewards page.

Our 50th episode! For this episode, we take some time to look back at some of my favorite moments from our first 49 episodes. Clips from episodes about the following games are included... Castlevania III Mega Man II Final Fantasy IV Legend Of Zelda Baseball Stars Sim City Super Ghouls N Ghosts I am streaming Monday, Tuesday, and Thursday on Twitch.

Episode 8: Baseball Stars

8-Bit NES baseball games were often very imperfect until Baseball Stars came along. Join me, won't you, as we discuss my favorite baseball game.

Games Discussed:

  • Baseball Stars

  • Micro League Baseball

  • Major League Baseball

  • RBI Baseball

  • Bases Loaded

  • Bases Loaded II

  • River City Ransom

  • Tecmo Bowl

  • Sports Talk Baseball

  • MVP Baseball 2005

  • Super Mega Baseball

Childhood Gaming Narratives

Jane McGonigal’s recent post about her trip to China to run an alternate reality game on the site of the Olympics also discussed her first Olympic gaming experience in 1988 with Summer Games on the Commodore 64.  McGonigal goes on to describe her experience gaming that summer:

During the real Olympic games that 1988 summer, I held my own Summer Games for myself on my Commodore 64. I would start up the computer game and enter 8 players. They were all made up versions of myself from different countries – you could play with 8 at a time — “Jane” from USA, “Juana” from Mexico, “Janelle” from France, “Jana” from the Netherlands (I don’t know why I thought that was a Dutch name), “Enaja” from Australia (Jane backwards, plus an extra “a” because it sounded prettier, ha ha thought my clever 10 year old self), etc. I would run every Summer Games event as all of my different Olympic Janes. The game was asynchronous multiplayer, rather than synchronous multiplayer, so I could try to do equal justice to each avatar. I would keep track of medals in my pastel pink Cool Shades notebook, and then after all the avatars ran every event, I would see which country had won the most. I was extremely methodical about this. And this would take pretty much an entire day. And THEN I would start over, and run the “simulated Jane Olympics” again, doing exactly the same thing with 8 more international Janes and see how THAT medal count went. And on and on and on.

I had a similar experience over on the Apple IIC with Summer Games and also Winter Games.  I would create forms using Bank Street Writer with different countries and names.  I created brief backgrounds for each character and had them compete against each other for glory.  I did this for both Winter and Summer games and had the medal tallies combine to see which country would be champion.  I think I brought this over to other games like RC Pro Am for further events.

As the years went on I did this in other games.  Track & Field II was a more developed game that allowed me to use more events and countries.  I remember a week long tournament I did in Nintendo World Cup where I came up with the idea that whatever team won would have their plan for world peace implemented.

The big gaming narrative moment for me however came a few years later when EA introduced their NHL series for the Sega Genesis.  The first few years not only did not include real player names (which caused me to spend hours watching ESPN and hockey games to memorize them) but did not have the season modes gamers are familiar with these days.  I spent the entire thirty game season making my own schedules (I forget the formula, but I think I just made sure the number of home games was even and then randomized who each team played) with all the team represented  (I played a handful of games each day after school) and then a playoff tournament.  I created my own schedules and kept detailed scoring notes and standings on the computer.

I also did this in other games like Baseball Stars (still the best Baseball game ever), Super NES Play Action Football (where I spent an entire fall doing a tournament of all the college teams, since the real NCAA didn’t seem keen on it even back then) and some others.  Baseball Stars was especially fun because not only could you create your own teams but you could create players.  There was a way to add female players to the teams.  I always made the girl I had a crush on all through middle school the star of my team.

I created my own leagues and narratives in real life play as well as a child.  More on that in a future post.

 

Position Paper #9

William P. Wend
Position Paper #9
Dr. Rettberg
4/16/06

Celia Pearce, in her essay Toward A Game Theory Of Game, argues that games focus on the aspect of play.  Literature, she argues, focuses on the story aspect.  This leads to her discussion of mimesis and agency later in the essay. Pearce uses the example of a game of chess as an example.  Chess, she argues, uses “strategic conflict” between whoever is playing instead of empathy like in Macbeth for example.  In chess, there is no dialog to portray the King or Queen.  You could place the characters from Macbeth on a chess board, but it is hardly Macbeth anymore without dialog or a previous close reading of the play.  Without this previous encounter, the reader or player cannot have empathy with, for example, the plight of Lady Macbeth. 

An example from the gaming world could come from sports.  In the old days of Nintendo, before major sports leagues licensed out their intellectual property to game makers, a baseball game would have make believe teams.  Baseball Stars has teams made up of fictional and historical characters.  Even if you're at bat with “Frankenstein” it is hard to emphasize with his situation because it is absurd to believe he would ever be placed in a situation like that.  However, when playing MVP Baseball 2005 for my Playstation II I can emphasize with Randy Johnson striking out David Ortiz when the Yankees play the Red Sox because there is a story there.  Even in a fictional video game there is still a back story to their rivalry that has heated up in the past ten years.  If a gamer went back to Baseball Stars and created two teams, called them the Red Sox and Yankees, and created all of the current players like Ortiz, Derek Jeter, etc, and then had them play a best of seven playoff there could be empathy. 

Mimesis reflects reality.  I can emphasize with Derek Jeter as he tries to drive in a run to beat the hated Red Sox.  When Curt Shilling strikes me out to end a rally I am enraged because I think Shilling is an idiot.  When playing Baseball Stars, while I do get upset and disappointed when I lose, losing with “Larry” the pitcher the game automatically created for me doesn't quite have the emotional background that losing to Shilling would. 

However, even without Jeter there, I think there can still be empathy.  If I create a team in Baseball Stars, or MVP even, I can project onto them a bit of back story and intrigue so that the game is enjoyable.  Their winning or losing, while pleasurable if the former, isn't quite the emotionally high stake roller coaster that losing to the Red Sox would ever be.