Episode 73: Game Rankings Volume Three

In our third game ranking episode, we add Mega Man 3, Metal Gear, Super Ghouls N Ghosts, Mega Man 4, and NHL94 to the chart.

Instead of a Patreon, consider donating to our Extra Life charity drive. We are raising money for Children’s Hospital of Philadelphia. We raised $335 in 2019. So far in 2020 we have raised $267.

On Thursday nights around 7pm I stream old and new games until around 9pm. Check out my Twitch page for more information and a tentative schedule.

We are also on Apple PodcastsGoogle Play, and Stitcher. You can also download episodes from the Internet Archive.

You can view our game ranking list here.

In our third game ranking episode, we add Mega Man 3, Metal Gear, Super Ghouls N Ghosts, Mega Man 4, and NHL94 to the chart. Instead of a Patreon, consider donating to our Extra Life charity drive. We are raising money for Children's Hospital of Philadelphia. We raised $335 in 2019.

Episode XXIX: The Sega Genesis & Christmas 1992

It turns out I don't have quite as profound a set of memories of getting a Sega Genesis as I did a Super Nintendo, but it was still a pretty neat day due to some inquisitive purchasing choices by my mother. This episode discusses Christmas Day 1992 and what I loved, and hated, about the Genesis. 

There is also some discussion of our plans for 2018. 

Games Discussed: 

  • Strider

  • Sonic The Hedgehog

  • Madden 1993

  • Phantasy Star III

  • NHL 94

Episode XXV: NHL 94

NHL 94 is one of the best sports games ever. In this episode, we look at the early years of the series that made me want a Genesis.

Games Discussed:

  • NHL 92

  • NHLPA 93

  • NHL 94

  • NHL 95

  • NHL 2001

  • Ice Hockey

  • Blades Of Steel

There is also some additional music from the Sega CD version of NHL 94, which is so good!

The background music for this episode’s mailbag is from Legend Of Zelda: A Link To The Past. The break music is from Shining Force II.

We are also on iTunes, Google Play, and Stitcher. You can also download episodes from the Internet Archive. Please consider becoming a Patron of the podcast.

Childhood Gaming Narratives

Jane McGonigal’s recent post about her trip to China to run an alternate reality game on the site of the Olympics also discussed her first Olympic gaming experience in 1988 with Summer Games on the Commodore 64.  McGonigal goes on to describe her experience gaming that summer:

During the real Olympic games that 1988 summer, I held my own Summer Games for myself on my Commodore 64. I would start up the computer game and enter 8 players. They were all made up versions of myself from different countries – you could play with 8 at a time — “Jane” from USA, “Juana” from Mexico, “Janelle” from France, “Jana” from the Netherlands (I don’t know why I thought that was a Dutch name), “Enaja” from Australia (Jane backwards, plus an extra “a” because it sounded prettier, ha ha thought my clever 10 year old self), etc. I would run every Summer Games event as all of my different Olympic Janes. The game was asynchronous multiplayer, rather than synchronous multiplayer, so I could try to do equal justice to each avatar. I would keep track of medals in my pastel pink Cool Shades notebook, and then after all the avatars ran every event, I would see which country had won the most. I was extremely methodical about this. And this would take pretty much an entire day. And THEN I would start over, and run the “simulated Jane Olympics” again, doing exactly the same thing with 8 more international Janes and see how THAT medal count went. And on and on and on.

I had a similar experience over on the Apple IIC with Summer Games and also Winter Games.  I would create forms using Bank Street Writer with different countries and names.  I created brief backgrounds for each character and had them compete against each other for glory.  I did this for both Winter and Summer games and had the medal tallies combine to see which country would be champion.  I think I brought this over to other games like RC Pro Am for further events.

As the years went on I did this in other games.  Track & Field II was a more developed game that allowed me to use more events and countries.  I remember a week long tournament I did in Nintendo World Cup where I came up with the idea that whatever team won would have their plan for world peace implemented.

The big gaming narrative moment for me however came a few years later when EA introduced their NHL series for the Sega Genesis.  The first few years not only did not include real player names (which caused me to spend hours watching ESPN and hockey games to memorize them) but did not have the season modes gamers are familiar with these days.  I spent the entire thirty game season making my own schedules (I forget the formula, but I think I just made sure the number of home games was even and then randomized who each team played) with all the team represented  (I played a handful of games each day after school) and then a playoff tournament.  I created my own schedules and kept detailed scoring notes and standings on the computer.

I also did this in other games like Baseball Stars (still the best Baseball game ever), Super NES Play Action Football (where I spent an entire fall doing a tournament of all the college teams, since the real NCAA didn’t seem keen on it even back then) and some others.  Baseball Stars was especially fun because not only could you create your own teams but you could create players.  There was a way to add female players to the teams.  I always made the girl I had a crush on all through middle school the star of my team.

I created my own leagues and narratives in real life play as well as a child.  More on that in a future post.